public interface

Room

implements Parcelable Freezable<T> Participatable
com.google.android.gms.games.multiplayer.realtime.Room
Known Indirect Subclasses

Class Overview

Data interface for room functionality.

Summary

Constants
int ROOM_STATUS_ACTIVE Constant returned by getStatus() indicating that the room is active and connections are established.
int ROOM_STATUS_AUTO_MATCHING Constant returned by getStatus() indicating that one or more slots are waiting to be filled by auto-matching.
int ROOM_STATUS_CONNECTING Constant returned by getStatus() indicating that this room is waiting for clients to connect to each other.
int ROOM_STATUS_INVITING Constant returned by getStatus() indicating that the room has one or more players that have been invited and have not responded yet.
int ROOM_VARIANT_ANY Constant used to indicate that the variant for a room is unspecified.
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Inherited Constants
From interface android.os.Parcelable
Public Methods
abstract Bundle getAutoMatchCriteria()
Retrieves the automatch criteria used to create or join this room, if any.
abstract int getAutoMatchWaitEstimateSeconds()
Retrieves the estimated wait time for automatching to finish for players who are not automatched immediately, as measured from the time that the room entered the automatching pool.
abstract long getCreationTimestamp()
abstract String getCreatorId()
abstract String getDescription()
abstract void getDescription(CharArrayBuffer dataOut)
Loads the room description into the given CharArrayBuffer.
abstract String getParticipantId(String playerId)
Get the participant ID for a given player.
abstract ArrayList<String> getParticipantIds()
abstract int getParticipantStatus(String participantId)
Get the status of a participant in a room.
abstract String getRoomId()
abstract int getStatus()
abstract int getVariant()
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Inherited Methods
From interface android.os.Parcelable
From interface com.google.android.gms.common.data.Freezable
From interface com.google.android.gms.games.multiplayer.Participatable

Constants

public static final int ROOM_STATUS_ACTIVE

Constant returned by getStatus() indicating that the room is active and connections are established.

Constant Value: 3 (0x00000003)

public static final int ROOM_STATUS_AUTO_MATCHING

Constant returned by getStatus() indicating that one or more slots are waiting to be filled by auto-matching.

Constant Value: 1 (0x00000001)

public static final int ROOM_STATUS_CONNECTING

Constant returned by getStatus() indicating that this room is waiting for clients to connect to each other.

Constant Value: 2 (0x00000002)

public static final int ROOM_STATUS_INVITING

Constant returned by getStatus() indicating that the room has one or more players that have been invited and have not responded yet.

Constant Value: 0 (0x00000000)

public static final int ROOM_VARIANT_ANY

Constant used to indicate that the variant for a room is unspecified.

Constant Value: -1 (0xffffffff)

Public Methods

public abstract Bundle getAutoMatchCriteria ()

Retrieves the automatch criteria used to create or join this room, if any. May be null if the room has no automatch properties.

Returns
  • A bundle containing the automatch criteria for this room.

public abstract int getAutoMatchWaitEstimateSeconds ()

Retrieves the estimated wait time for automatching to finish for players who are not automatched immediately, as measured from the time that the room entered the automatching pool.

Returns
  • The estimated wait time in seconds, or -1 if the room is not automatching or no estimate could be provided.

public abstract long getCreationTimestamp ()

Returns
  • The server timestamp at which the room was created.

public abstract String getCreatorId ()

Returns
  • The ID of the participant who created this Room.

public abstract String getDescription ()

Returns
  • Description of this room.

public abstract void getDescription (CharArrayBuffer dataOut)

Loads the room description into the given CharArrayBuffer.

Parameters
dataOut The buffer to load the data into.

public abstract String getParticipantId (String playerId)

Get the participant ID for a given player. This will only return a non-null ID if the player is actually a participant in the room and that player's identity is visible to the current player. Note that this will always return non-null for the current player.

Parameters
playerId Player ID to find participant ID for.
Returns
  • The participant ID corresponding to given player, or null if none found.

public abstract ArrayList<String> getParticipantIds ()

Returns
  • The IDs of the participants in this room. These are returned in the participant order of the room. Note that these are not stable across rooms.

public abstract int getParticipantStatus (String participantId)

Get the status of a participant in a room. Note that the participant ID must correspond to a participant in this room, or this method will throw an exception.

Parameters
participantId Room-local ID of the participant to retrieve status for.
Returns
Throws
IllegalStateException} if the participant is not a participant in this room.

public abstract String getRoomId ()

Returns
  • The ID of this Room.

public abstract int getStatus ()

public abstract int getVariant ()

Returns
  • Variant specified for this room, if any. A variant is an optional developer-controlled parameter describing the type of game to play. If specified, this value will be a positive integer. If this room had no variant specified, returns ROOM_VARIANT_ANY.