java.lang.Object | |
↳ | android.renderscript.RenderScriptGL.SurfaceConfig |
This class is deprecated.
in API 16
Class which is used to describe a pixel format for a graphical buffer.
This is used to describe the intended format of the display surface.
The configuration is described by pairs of minimum and preferred bit
depths for each component within the config and additional structural
information.
Public Constructors | |||||||||||
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This constructor is deprecated.
in API 16
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This constructor is deprecated.
in API 16
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Public Methods | |||||||||||
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This method is deprecated.
in API 16
Set the bit depth for alpha. This configures the surface for
an unsigned integer buffer type.
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This method is deprecated.
in API 16
Set the per-component bit depth for color (red, green, blue). This
configures the surface for an unsigned integer buffer type.
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This method is deprecated.
in API 16
Set the bit depth for the depth buffer. This configures the
surface for an unsigned integer buffer type. If a minimum of 0
is specified then its possible no depth buffer will be
allocated.
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This method is deprecated.
in API 16
Configure the multisample rendering.
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Inherited Methods | |||||||||||
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From class
java.lang.Object
|
This constructor is deprecated.
in API 16
This constructor is deprecated.
in API 16
This method is deprecated.
in API 16
Set the bit depth for alpha. This configures the surface for
an unsigned integer buffer type.
This method is deprecated.
in API 16
Set the per-component bit depth for color (red, green, blue). This
configures the surface for an unsigned integer buffer type.
This method is deprecated.
in API 16
Set the bit depth for the depth buffer. This configures the
surface for an unsigned integer buffer type. If a minimum of 0
is specified then its possible no depth buffer will be
allocated.
This method is deprecated.
in API 16
Configure the multisample rendering.
minimum | The required number of samples, must be at least 1. |
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preferred | The targe number of samples, must be at least minimum |
Q | The quality of samples, range 0-1. Used to decide between different formats which have the same number of samples but different rendering quality. |