The file containing the source code shown below is located in the corresponding directory in <sdk>/samples/android-<version>/...
/* * Copyright (C) 2008 The Android开源工程 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.apis.graphics.kube; import java.nio.IntBuffer; public class GLVertex { public float x; public float y; public float z; final short index; // index in vertex table GLColor color; GLVertex() { this.x = 0; this.y = 0; this.z = 0; this.index = -1; } GLVertex(float x, float y, float z, int index) { this.x = x; this.y = y; this.z = z; this.index = (short)index; } @Override public boolean equals(Object other) { if (other instanceof GLVertex) { GLVertex v = (GLVertex)other; return (x == v.x && y == v.y && z == v.z); } return false; } static public int toFixed(float x) { return (int)(x * 65536.0f); } public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { vertexBuffer.put(toFixed(x)); vertexBuffer.put(toFixed(y)); vertexBuffer.put(toFixed(z)); if (color == null) { colorBuffer.put(0); colorBuffer.put(0); colorBuffer.put(0); colorBuffer.put(0); } else { colorBuffer.put(color.red); colorBuffer.put(color.green); colorBuffer.put(color.blue); colorBuffer.put(color.alpha); } } public void update(IntBuffer vertexBuffer, M4 transform) { // skip to location of vertex in mVertex buffer vertexBuffer.position(index * 3); if (transform == null) { vertexBuffer.put(toFixed(x)); vertexBuffer.put(toFixed(y)); vertexBuffer.put(toFixed(z)); } else { GLVertex temp = new GLVertex(); transform.multiply(this, temp); vertexBuffer.put(toFixed(temp.x)); vertexBuffer.put(toFixed(temp.y)); vertexBuffer.put(toFixed(temp.z)); } } }