The file containing the source code shown below is located in the corresponding directory in <sdk>/samples/android-<version>/...
/* * Copyright (C) 2010 The Android开源工程 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.apis.animation; // Need the following import to get access to the app resources, since this // class is in a sub-package. import android.animation.*; import android.view.animation.AccelerateInterpolator; import com.example.android.apis.R; import java.util.ArrayList; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.Shader; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.os.Bundle; import android.view.View; import android.view.animation.BounceInterpolator; import android.widget.Button; import android.widget.LinearLayout; /** * This application demonstrates the seeking capability of ValueAnimator. The SeekBar in the * UI allows you to set the position of the animation. Pressing the Run button will play from * the current position of the animation. */ public class MultiPropertyAnimation extends Activity { private static final int DURATION = 1500; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.animation_multi_property); LinearLayout container = (LinearLayout) findViewById(R.id.container); final MyAnimationView animView = new MyAnimationView(this); container.addView(animView); Button starter = (Button) findViewById(R.id.startButton); starter.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { animView.startAnimation(); } }); } public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener { private static final float BALL_SIZE = 100f; public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>(); AnimatorSet animation = null; Animator bounceAnim = null; ShapeHolder ball = null; public MyAnimationView(Context context) { super(context); addBall(50, 0); addBall(150, 0); addBall(250, 0); addBall(350, 0); } private void createAnimation() { if (bounceAnim == null) { ShapeHolder ball; ball = balls.get(0); ObjectAnimator yBouncer = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - BALL_SIZE).setDuration(DURATION); yBouncer.setInterpolator(new BounceInterpolator()); yBouncer.addUpdateListener(this); ball = balls.get(1); PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE); PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", 1.0f, 0f); ObjectAnimator yAlphaBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhAlpha).setDuration(DURATION/2); yAlphaBouncer.setInterpolator(new AccelerateInterpolator()); yAlphaBouncer.setRepeatCount(1); yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE); ball = balls.get(2); PropertyValuesHolder pvhW = PropertyValuesHolder.ofFloat("width", ball.getWidth(), ball.getWidth() * 2); PropertyValuesHolder pvhH = PropertyValuesHolder.ofFloat("height", ball.getHeight(), ball.getHeight() * 2); PropertyValuesHolder pvTX = PropertyValuesHolder.ofFloat("x", ball.getX(), ball.getX() - BALL_SIZE/2f); PropertyValuesHolder pvTY = PropertyValuesHolder.ofFloat("y", ball.getY(), ball.getY() - BALL_SIZE/2f); ObjectAnimator whxyBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhW, pvhH, pvTX, pvTY).setDuration(DURATION/2); whxyBouncer.setRepeatCount(1); whxyBouncer.setRepeatMode(ValueAnimator.REVERSE); ball = balls.get(3); pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE); float ballX = ball.getX(); Keyframe kf0 = Keyframe.ofFloat(0f, ballX); Keyframe kf1 = Keyframe.ofFloat(.5f, ballX + 100f); Keyframe kf2 = Keyframe.ofFloat(1f, ballX + 50f); PropertyValuesHolder pvhX = PropertyValuesHolder.ofKeyframe("x", kf0, kf1, kf2); ObjectAnimator yxBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhX).setDuration(DURATION/2); yxBouncer.setRepeatCount(1); yxBouncer.setRepeatMode(ValueAnimator.REVERSE); bounceAnim = new AnimatorSet(); ((AnimatorSet)bounceAnim).playTogether(yBouncer, yAlphaBouncer, whxyBouncer, yxBouncer); } } public void startAnimation() { createAnimation(); bounceAnim.start(); } private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(BALL_SIZE, BALL_SIZE); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x); shapeHolder.setY(y); int red = (int)(100 + Math.random() * 155); int green = (int)(100 + Math.random() * 155); int blue = (int)(100 + Math.random() * 155); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { for (ShapeHolder ball : balls) { canvas.translate(ball.getX(), ball.getY()); ball.getShape().draw(canvas); canvas.translate(-ball.getX(), -ball.getY()); } } public void onAnimationUpdate(ValueAnimator animation) { invalidate(); } } }